25.10.07

Ex_03_Case Study_Digital Pavillion


Project: Digital Pavilion



Design_Team: ONL in collaboration with Hyperbody Research Group
Date: 2006
Location: Digital Media City in the Sangam-dong district of Seoul Korea




Prospectives:

This project is supported by the South Korean government as a means of producing buildings to showcase the future of the country’s new media, IT, software and electronics companies, and its technological strategies and economic policies

Applications are meant to be developed in collaboration with South-Korean companies


Source: www.oosterhuis.nl, ONL

Informatives:

Pavilion is meant to be a five year installation

Complex adaptive robotic system of interacting installations

Visitors interact with installations using special 4G/WiBro handheld devices into which they program personal details which are used to configure the content they are exposed to

Visitors are individually identified using (RFID) tracking and they build up their unique profiles while navigating through the floors of the pavilion with the interactive and interacting installations

Installations interact with the public, as well as with other installations

Output of one installation translates to input for another

The constant flux of the building causes it to become a "living installation"

Hybrid of real life, augmented reality and online experience


Source: AD_Magazine, Vol_7, No_4, July_2007

Particulars:

Pavilion divided into three floors

Each floor has its own parametric morphology which is derived from a 3-D voronoi diagram

Beams of voronoi structure posses built-in linear actuators that can change the lengths of the beams in real time


Interior surfaces are composed of darkened, LED backlit glass to create the appearance of an infinite, media-rich space

Handheld device uses WiBro/WiMax technology and RFID technology is used for tracking purposes

The device stores a record of the whole trip and all of the related media content which can all be accessed at a later time, via the Internet



Source: AD_Magazine, Vol_7, No_4, July_2007


Source: AD_Magazine, Vol_7, No_4, July_2007


Source: AD_Magazine, Vol_7, No_4, July_2007

Interactivity:

Visitors can also participate in four different types of socially interactive experiences that result in alterations to the structure of the pavilion

The types of experiences or game-play offered in the interiors of the pavilion were derived from an analysis of Asian pop-culture entertainment and were selected to actively target different pavilion user groups

Four experiences include an action/shoot-em-up game, a social chat game, an adventure/mystery game and a strategy/board game

Digital pavilion is an architectural fusion between online multiplayer games and the new urban games that use GPS (global positioning system), GIS (geographic information systems), RFID (radio-frequency identification systems) and wireless technologies such as Geocatching and Noterunning






23.10.07

Practice_4

This exploration represents a less controlled animated version of the static 3 dimensional model.

Practice_3

This exploration represents a more controlled animated version of the static 3 dimensional model.

Practice_2

This is an initial exploration of animating the static 3 dimensional model, moving towards representing expanding and contracting movements.

Practice_1



This is an initial exploration of animating the static 3 dimensional model.

Exercise_02_Rules of Interaction

This animation is representative of the qualities present in both the 3 dimensional translation of the 2 dimensional pattern as well as the narrative animation. In this exploration, the 3 dimensional model is meant to break out from its rigidity to become a living, breathing organism that has come to life. The actual movements of this organism are based on the expanding and contracting action present in the pinboard animation.

Exercise_02_Rules of Interaction

This exercise is meant to depict a narrative that flows from a typical Friday afternoon at work to a party scene at night. All of this activity takes place within a live/work unit that is constantly at flux, both expanding and contracting according to the mood of the two main occupants. This mood ranges in being static or dynamic and is also given a particular size between 1 and 3 (1 being small and 3 being large). The two main occupants are depicted through purple pins while the range of their mood is depicted through blue pins.

The two occupants were purposely modeled to have opposing personalities and thus, opposing moods. Therefore, the space tends to react differently according to each occupant. While one side of the space may be contracting, the other may be expanding. However, the space does react as a whole when the two occupants come together and experience the same feelings. This occurs when the occupants are eating, drinking, dancing, and sleeping in the same vicinity.

Overall, according to this model, the space starts to become a living, breathing entity that is constantly at flux with its expanding and contracting reactions to the occupants. It almost seems to be pumping, throbbing, pulsing like a bodily organ.

Exercise_01_Pattern Recognition



This diagram is meant to showcase the process and explorations involved in the creating of a pattern as well as the inspirations behind it.

The process starts off with with the investigation of internal systems as inspiration for pattern derivation. These internal systems are part of nature and the human body as a machine. From this study, two or three images of the internal systems are combined together to appear as if they are naturally part of the same system. After this, a small section is taken from each of the combined images to create larger, repititous patterns using mirror and tiling effects. These patterns are then evaluated and narrowed down. The chosen pattern is then translated into an outlined drawing. The final pattern is still meant to represent the idea of internal systems, not necessarily being natural, but rather, derived.

After this, the 2 dimensional pattern is taken to another level as it is translated to the third dimension. The 3 dimensional model is also meant to keep with the concept of a derived internal system. The final translation represents the idea of an intricate network of parts that work together to form a system.